

While Spidey's range for stealth attacks has been increased, that benefit is negated by the guesswork involved in discovering said range, since there is no indicator like in The Amazing Spider-Man. Like the last movie tie-in, The Amazing Spider-Man 2 attempts to be Arkham-lite when it comes to combat, and fails due to its repetitive nature. I never wanted to stop moving in The Amazing Spider-Man 2.Īdding to that feeling is that things aren't much fun once you slow down. The first time I made a crazy dive from a skyscraper and attached a web to a building right before hitting the ground, I could finally relate to the common scene that’s played out in just about every Spider-Man movie over the last dozen years. Having the left and right triggers (or mouse buttons) mapped to swinging with their respective arms is a nice addition, too the ability to alternate adds a tad more authenticity to Spidey's wild and fast swinging, as does cutting around a corner by using the inside arm. It’s much more fun than flying high above them on webs apparently attached to clouds. Your web lines have to actually attach to a nearby building or structure, so you're encouraged to swing close to the ground where taxis and other vehicles honk as you narrowly miss them. Traversal is much-improved from 2012’s Amazing Spider-Man game.
